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Design, test and refine a moving vehicle for different purposes.
Measure and cut cardboard shapes to make a crane like structure. Use syringes to act as hydraulics.
Pupils build a working model of a kite by adapting an existing design.
Pupils were involved in designing, making, adapting and evaluating a moving vehicle.
Visualise the 3D shape needed to cover a Native American Tipi - a practical use of 3D nets
This lesson is linked to work done based on the book Rosie Revere: Engineer by Andrea Beaty. In the book Rosie designs and makes an invention to keep snakes away from her Uncle Fred, but it fails. In this session pupils are 'helping' Rosie by designing and making their own solutions to the problem.
Pupils make a drum synthesiser, giving smaller drum sizes for higher pitch and larger drums a lower pitch.
A easy to set up introduction / problem solving lesson, where pupils work in small groups to program a moving 'robot' to complete a 'rescue'.
Basic: Learn how to program and control Lego MindStorms
Extension: Use data logging function in a science experiment (Upper KS2/KS3)
Bake traditional Viking bread over an open fire (investigate the burning properties of different types of wood)
Make something that will act as a model earthquake using jelly.
The pupils will design and make a moving brush bot to compete in a 1m Olympic race.
As part of work done on Rosie Revere: Engineer by Andrea Beaty, pupils design, make, adapt, and evaluate an invention to showcase at an Epic Fail Invention Fair.
Pupils make a sound amplifier from a tube; using enquiry skills to investigate one changed variable (comparative test) e.g. tube length or filling material.
Longer-term project in which pupils work together in small groups to programme a robot / moving toy to dance. At a basic level, this may look like a dancing 'car', but can be expanded to include D&T by building an outer shell for the robot. Music can also be composed through ICT and used to extend.
The aim of this resource, is to develop EHoM’s through the use of tinkering to allow students to take ownership of the design and make process.