A series of lessons
System thinking, Adapting, Problem finding, Creative problem solving, Visualising, Improving
Imagine, Create, Improve
The pupils will design and make a moving brush bot to compete in a 1m Olympic race.
Introduce what a brush bot robot looks like by watching a brush bot clip linked to the Olympics.
Discuss what the pupils need to think about before designing their brush bot. For example: How will your brush bot move? What will effect the speed of your brush bot? How can you make your brush bot travel efficiently? Does the weight of your brush bot have an impact on its' speed and movement?
Lesson 1 - The pupils need to explore a range of small-moving toys, making links with problem finding by looking at existing solutions, for example: Hexbugs. The pupils then need to investigate what factors will make their bugs go the fastest. The pupils need to make connections between what they have explored and the actual question. Next the pupils need to record to generate ideas and solutions by applying knowledge from the Hexbugs. Pupils will manipulate materials, mentally rehearsing practical design solutions for their brush bot.
Lesson 2 - Using their visualisations, pupils will make their brush bot. Encourage creative problem solving, systems thinking, experimenting and adapting. Make sure the running track is available for the pupils to test and use critical thinking skills to allow the pupils to analyse their ideas and change their minds in light of evidence.
Lesson 3 - Give the pupils opportunities to evaluate and adapt their brush bots by reflecting and rethinking their design in preparation for the race. Ensure the track is available for the pupils to test. Make opportunities for pupils to give and receive feedback on the efficiency of their brush bot. Pupils to record and evaluate their final product.
Use a variety of open-ended questions.
Pupils to race their brush bots and evaluate the winning design. Which brush bot would go the fastest?
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